Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun's version of Escape the Room allows you to bring home all the excitement of this experience, without actually locking anyone in a room. Spend an evening working with your guests to unravel the mystery of the Stargazer's Manor and save a well-known astronomer by finding clues and solving puzzles. But be careful, in this nail-biting party game, the doors have shut and locked behind you. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?Think Fun HistoryThinkFun was founded in 1985 by husband and wife team Bill Ritchie and Andrea Barthello. Bill was a born puzzler, so defining his dream company was no challenge, but the 80's were a tough time for toy companies. Retailers were moving away from games, and the Rubik's Cube, which had broken through in the mass market, was losing popularity.
No stranger to a challenge, Andrea vividly remembers the day she pulled up in their driveway and declared, "We can do this!" In the early years, Bill and Andrea's basement served as assembly line, home office, and distribution center, and our first product, the Hexadecimal Puzzle, was born right out of that basement!
Despite humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a noble mission, "To translate the brilliant ideas of the craziest mathematicians, engineers and inventors into simple toys that can be appreciated by boys and girls around the world."
Over the years, they have strengthened their commitment to creating products that naturally inspire learning, spark creativity, and build problem solving through play. They continue to push into new frontiers with mobile apps, online games, global education programs, even brain research… all this and they're STILL creating incredibly fun, innovative new games!
ThinkFun was founded with a dream of changing the world through play, and at 25 years young, they are living that dream. Today, ThinkFun is a respected global company represented in over 60 countries and translated into over 20 languages. |