OBJECT OF THE GAME
The object of this 3D puzzle is to make a car that matches the image as shown in the challenge. The more difficult the challenges get, the less information the challenge gives you about the correct position of the blocks.
I’m intrigued by the fact that people always underestimate the number of possible positions that a simple block can have. Take a die, for example. You can orientate this die in 24 different ways, because you have 6 sides and each side has 4 possible orientations. You can see the same principle at work in SmartCar – there are many more ways of building a car than most people realize.
The car should always have 2 eyes visible on the windscreen; all the other eyes must be hidden by other blocks or by the car’s chassis. Finding the right position for the eyes on the different blocks took quite some time during SmartCar’s development. The eyes limit the number of possible solutions and I wanted to keep as much variation as possible.
WOODEN TOY AND PUZZLE AT THE SAME TIME
Like the other wooden SmartGames, this game also evolves with the growing abilities of a child. For a 2-year-old it is just a simple toy, for older children it becomes a puzzle.
Any similarity with the movie Cars is not intentional and is merely coincidence, although my sons and I are big fans of Pixar. But however hard we tried with different alternatives, as soon as you give a car eyes and a smile, you immediately make this association. And the name and red color of the box were already decided long before I added eyes to puzzle concept. Smart Games HistoryPlay SmartGames anywhere, anytime, no opponent needed. Although SmartGames are designed to play alone, it’s also great fun to solve our brain-teasing challenges together. |